![]() ![]() ![]() The circle at the top of the key (free throw line) is within the **crt.fsh file, not the **crt.bin file.Ĭolour of the little lines on the side of the keyĬolour of the 3pt lines and lines around court (sidelines, baseline), and the MAIN key lines (all the other key lines are following). Live, I found new options for creating, editing and viewing Office documents. Here's a list of some of the blocks/sections I've discovered (some of these might not be the same in different bins):Ġ000C8** 000016** 5C8F87** 48E100** 000000** NBA stats by sorting and filtering from a menu beside my chart. In the above example, "00003CC5" would be for a specific line, like the centre line. For the court lines, the important hex values are one block before the colour block. In the above example the "60E528C3" is for the key area, so you'll change each "colour" block coming after each "60E528C3" block. For the key/surrounding area, the important ones are 2 blocks before (excluding the 00000000s). Use the "Base Converter" under "Tools" in Hex Workshop to convert the decimal forms to the hex forms.įor each section of the court you'll have to edit more than one block of hex values and all I can tell you about the sections is that you'll need to take a look at the hex blocks PRECEDING the "colour" section. Simply, these hex values stand for the RGB values, the first for the BLUE value (in hex form, "21"), the second for the GREEN value (in hex form, "4D"), and the 3rd for the RED value (in hex form, "C4"). Here's the BIG tip, exclude the "FF" and you'll have 3 hex values (21 4D C4). In this example the blocks you'd want to change would be the "214DC4FF". If you're confused, then take a look at each section, and you'll see that at the end, there's a bunch of hex values that are repeating over and over, this is the section you want to change. Immediately following that there are repeating sets of hex values that is the part you want to change. So back to the editing, under each heading there's a bunch of junk that I don't know about and then there's another bunch of 00s and 01s and 02s (hex form) and then there's another piece of junk that I also don't know what it does (haven't experimented). A bin file is basically a binary file that cant be opened with any kind. By the way, San Antonio's bin file is the easiest to change, because it has a separate section for the key and a separate section for the area around the court. Part of the series: Computer Troubleshooting & Tech Support. I write xxxxx because it is sometimes different, just check out San Antonio's bin file. 'xxxxxhrd' is for when 'textured key' is on and 'xxxxxsft' is for when it is off. Check the bottom of this tutorial to see what each section represents on the court. Next, when you open up the file in Hex Workshop you'll see each section in text. Utility.bin- this is the download play section of the rom (it is essentially a rom within a rom and most DS file parsers will do something with it- be warned everything is usually compressed and you can not edit this unless your receiving DS will have flashme).Here are the basics of the crt.bin editing:ĭownload Hex Workshop or a similar Hex Editor. Overlays, binaries and the other files from that directory (fat, banner, - food for your disassembler and hex editor (occasionally some text is in them) At first glance this has a lot of nice things to learn hacking with (not necessarily easy perhaps more representative of what is usually out there). I will however thank you for bringing this rom to my attention. There are also a bunch of more traditional palettes in the map folder and another in subgame (although with a different extension). Do note not all games use a static palette and ones with things you can edit yourself I find are even more likely to have things change at run time. Some of the later ones like bigmetalum.cla are almost certainly palettes. ![]() cla files are quite small and firing them through the data2palette options of crystaltile2 they appear to half work at least although I have nothing to reference. The bin file however does seem to contain a bunch of imagery (GBA 4bpp) bin extension being a generic extension*, afraid I am not going to be very useful at this point though as I am about to pass out and I have not played the game. ![]() DSlazy contains a check for it- I suspect your AV saw the signature inside DSlazy if it popped up with something.Īnyhow this is an example of the. ![]()
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